godot-demo-projects/3d/material_testers/tester.gd

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extends Spatial
const INTERP_SPEED = 2
const ROT_SPEED = 0.003
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const ZOOM_SPEED = 0.1
const ZOOM_MAX = 2.5
const MAIN_BUTTONS = BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT | BUTTON_MASK_MIDDLE
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var tester_index = 0
var rot_x = -0.5 # This must be kept in sync with RotationX.
var rot_y = -0.5 # This must be kept in sync with CameraHolder.
var zoom = 5
var base_height = ProjectSettings.get_setting("display/window/size/height")
var backgrounds = [
{ path = "res://backgrounds/schelde.hdr", name = "Riverside"},
{ path = "res://backgrounds/lobby.hdr", name = "Lobby"},
{ path = "res://backgrounds/park.hdr", name = "Park"},
{ path = "res://backgrounds/night.hdr", name = "Night"},
{ path = "res://backgrounds/experiment.hdr", name = "Experiment"},
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]
onready var testers = $Testers
onready var material_name = $UI/MaterialName
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onready var camera_holder = $CameraHolder # Has a position and rotates on Y.
onready var rotation_x = $CameraHolder/RotationX
onready var camera = $CameraHolder/RotationX/Camera
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func _ready():
for background in backgrounds:
get_node("UI/Background").add_item(background.name)
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func _unhandled_input(ev):
if ev is InputEventMouseButton :
if ev.button_index == BUTTON_WHEEL_UP:
zoom -= ZOOM_SPEED
if ev.button_index == BUTTON_WHEEL_DOWN:
zoom += ZOOM_SPEED
zoom = clamp(zoom, 2, 8)
camera.translation.z = zoom
if ev is InputEventMouseMotion and ev.button_mask & MAIN_BUTTONS:
# Compensate motion speed to be resolution-independent (based on the window height).
var relative_motion = ev.relative * get_viewport().size.y / base_height
rot_y -= relative_motion.x * ROT_SPEED
rot_x -= relative_motion.y * ROT_SPEED
rot_y = clamp(rot_y, -1.6, 1.6)
rot_x = clamp(rot_x, -1.4, 0.5)
camera_holder.transform.basis = Basis(Vector3(0, rot_y, 0))
rotation_x.transform.basis = Basis(Vector3(rot_x, 0, 0))
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func _process(delta):
var current_tester = testers.get_child(tester_index)
material_name.text = current_tester.get_name()
# This code assumes CameraHolder's Y and Z coordinates are already correct.
var target_position = current_tester.transform.origin.x
var current_position = camera_holder.transform.origin.x
camera_holder.transform.origin.x = lerp(current_position, target_position, INTERP_SPEED * delta)
func _on_Previous_pressed():
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if tester_index > 0:
tester_index -= 1
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func _on_Next_pressed():
if tester_index < testers.get_child_count() -1:
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tester_index += 1
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func _on_bg_item_selected(index):
get_node("WorldEnvironment").environment.background_sky.panorama = load(backgrounds[index].path)