godot-demo-projects/2d/platformer/bullet.gd

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GDScript3
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2014-02-10 02:10:30 +01:00
extends RigidBody2D
func _on_bullet_body_enter( body ):
if (body.has_method("hit_by_bullet")):
body.call("hit_by_bullet")
func _on_Timer_timeout():
2014-02-10 02:10:30 +01:00
get_node("anim").play("shutdown")