godot-demo-projects/3d/physics_tests/utils/camera_orbit.gd

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GDScript3
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2020-04-25 12:47:47 +02:00
extends Camera
const ROTATION_COEFF = 0.02
var _rotation_enabled = false
var _rotation_pivot
func _ready():
call_deferred("_initialize_pivot")
func _unhandled_input(event):
var mouse_button_event = event as InputEventMouseButton
if mouse_button_event:
if mouse_button_event.button_index == BUTTON_LEFT:
_rotation_enabled = mouse_button_event.pressed
return
if not _rotation_enabled:
return
var mouse_motion_event = event as InputEventMouseMotion
if mouse_motion_event:
var rotation_delta = mouse_motion_event.relative.x
_rotation_pivot.rotate(Vector3.UP, -rotation_delta * ROTATION_COEFF)
func _initialize_pivot():
_rotation_pivot = Spatial.new()
var camera_parent = get_parent()
camera_parent.add_child(_rotation_pivot)
camera_parent.remove_child(self)
_rotation_pivot.add_child(self)