godot-demo-projects/misc/2.5d/README.md

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# 2.5D Demo Project (GDScript)
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This demo project shows a way to create a 2.5D game in Godot by mixing 2D and 3D nodes. It also adds a 2.5D editor viewport for easily editing 2.5D levels.
Note: There is a Mono C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/2.5d).
## How does it work?
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Custom node types are added in a Godot plugin to allow 2.5D objects. Node25D serves as the base for all 2.5D objects. Its first child must be a 3D Spatial, which is used to calculate its position. Then, add a 2D Sprite (or similar) to display the object.
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Inside of Node25D, a 2.5D transformation matrix made of three Vector2 is used to calculate the 2D position from the 3D position. For getting a 3D position, this project uses KinematicBody and StaticBody (3D), but these only exist for math - the camera is 2D and all sprites are 2D. You are able to use any Spatial node for math.
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Several view modes are implemented, including top down, front side, 45 degree, isometric, and two oblique modes. To implement a different view angle, all you need to do is create a new set of basis vectors in Node25D, use it on all instances, and of course create sprites to display that object in 2D.
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The plugin also adds YSort25D to sort Node25D nodes, and ShadowMath25D for calculating a shadow (a simple KinematicBody that tries to cast downward).
## Screenshots
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![Forty Five Degrees](screenshots/forty_five.png)
![Isometric](screenshots/isometric.png)
![Oblique Z](screenshots/oblique_z.png)
![Oblique Y](screenshots/oblique_y.png)
![Front Side](screenshots/front_side.png)
![Cube](screenshots/cube.png)
![2.5D Editor Viewport](screenshots/editor.png)