godot-demo-projects/2d/screen_space_shaders/shaders/vignette.shader

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shader_type canvas_item;
uniform sampler2D vignette;
void fragment() {
vec3 vignette_color = texture(vignette, UV).rgb;
// Screen texture stores gaussian blurred copies on mipmaps
COLOR.rgb = textureLod(SCREEN_TEXTURE, SCREEN_UV, (1.0 - vignette_color.r) * 4.0).rgb;
COLOR.rgb *= texture(vignette, UV).rgb;
}