godot-demo-projects/2d/platformer/moving_platform.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://moving_platform.gd" type="Script" id=1]
[ext_resource path="res://moving_platform.png" type="Texture" id=2]
[node name="moving_platform" type="Node2D"]
script = ExtResource( 1 )
motion = Vector2( 0, 0 )
cycle = 1.0
[node name="platform" type="KinematicBody2D" parent="."]
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
[node name="Sprite" type="Sprite" parent="platform"]
texture = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform"]
build_mode = 0
polygon = PoolVector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )