godot-demo-projects/3d/physics_tests/tests.gd

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extends Node
var _tests = [
{
"id": "Functional Tests/Shapes",
"path": "res://tests/functional/test_shapes.tscn",
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},
{
"id": "Functional Tests/Compound Shapes",
"path": "res://tests/functional/test_compound_shapes.tscn",
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},
{
"id": "Functional Tests/Friction",
"path": "res://tests/functional/test_friction.tscn",
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},
{
"id": "Functional Tests/Box Stack",
"path": "res://tests/functional/test_stack.tscn",
},
{
"id": "Functional Tests/Box Pyramid",
"path": "res://tests/functional/test_pyramid.tscn",
},
{
"id": "Functional Tests/Collision Pairs",
"path": "res://tests/functional/test_collision_pairs.tscn",
},
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{
"id": "Functional Tests/Joints",
"path": "res://tests/functional/test_joints.tscn",
},
{
"id": "Functional Tests/Raycasting",
"path": "res://tests/functional/test_raycasting.tscn",
},
{
"id": "Performance Tests/Broadphase",
"path": "res://tests/performance/test_perf_broadphase.tscn",
},
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{
"id": "Performance Tests/Contacts",
"path": "res://tests/performance/test_perf_contacts.tscn",
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},
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{
"id" : "Performance Tests/Contacts Extended",
"path" : "res://tests/performance/test_perf_contacts_extended.tscn",
},
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]
func _ready():
var test_menu = $TestsMenu
for test in _tests:
test_menu.add_test(test.id, test.path)