godot-demo-projects/audio/generator/README.md

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2020-03-09 08:48:22 +01:00
# Audio Generator
This is a demo showing how one can generate and
play audio samples from GDScript.
It plays a simple 440 Hz sine wave at 22050 Hz.
Language: GDScript
Renderer: GLES 2
## How does it work?
It uses the `push_frame()` method on an [`AudioStreamGeneratorPlayback`](https://docs.godotengine.org/en/latest/classes/class_audiostreamgeneratorplayback.html)
object, which is inside of an
[`AudioStreamPlayer`](https://docs.godotengine.org/en/latest/classes/class_audiostreamplayer.html)
node, to generate audio frame-by-frame based on `pulse_hz`.