godot-demo-projects/compute/texture/main.gd

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2023-11-17 12:55:09 +01:00
extends Node3D
# Note, the code here just adds some control to our effects.
# Check res://water_plane/water_plane.gd for the real implementation.
var y = 0.0
@onready var water_plane = $WaterPlane
func _ready():
$Container/RainSize/HSlider.value = $WaterPlane.rain_size
$Container/MouseSize/HSlider.value = $WaterPlane.mouse_size
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if $Container/Rotate.button_pressed:
y += delta
water_plane.basis = Basis(Vector3.UP, y)
func _on_rain_size_changed(value):
$WaterPlane.rain_size = value
func _on_mouse_size_changed(value):
$WaterPlane.mouse_size = value