godot-demo-projects/3d/decals/tester.gd

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3.2 KiB
GDScript3
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extends WorldEnvironment
const ROT_SPEED = 0.003
const ZOOM_SPEED = 0.125
const MAIN_BUTTONS = MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT | MOUSE_BUTTON_MASK_MIDDLE
var tester_index = 0
var rot_x = deg_to_rad(-22.5) # This must be kept in sync with RotationX.
var rot_y = deg_to_rad(90) # This must be kept in sync with CameraHolder.
var zoom = 1.5
var base_height = ProjectSettings.get_setting("display/window/size/viewport_height")
@onready var testers = $Testers
@onready var camera_holder = $CameraHolder # Has a position and rotates on Y.
@onready var rotation_x = $CameraHolder/RotationX
@onready var camera = $CameraHolder/RotationX/Camera3D
func _ready():
camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0))
rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0))
update_gui()
func _unhandled_input(event):
if event.is_action_pressed("ui_left"):
_on_previous_pressed()
if event.is_action_pressed("ui_right"):
_on_next_pressed()
if event.is_action_pressed("place_decal"):
var origin = camera.global_position
var target = camera.project_position(get_viewport().get_mouse_position(), 100)
var query = PhysicsRayQueryParameters3D.create(origin, target)
var result = camera.get_world_3d().direct_space_state.intersect_ray(query)
if not result.is_empty():
var decal = preload("res://decal.tscn").instantiate()
add_child(decal)
decal.get_node("Decal").modulate = Color(1.0,0.0,0)
decal.position = result["position"]
decal.transform.basis = camera.global_transform.basis
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_WHEEL_UP:
zoom -= ZOOM_SPEED
if event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
zoom += ZOOM_SPEED
zoom = clampf(zoom, 1.5, 4)
if event is InputEventMouseMotion and event.button_mask & MAIN_BUTTONS:
# Compensate motion speed to be resolution-independent (based on the window height).
var relative_motion = event.relative * DisplayServer.window_get_size().y / base_height
rot_y -= relative_motion.x * ROT_SPEED
rot_x -= relative_motion.y * ROT_SPEED
rot_x = clampf(rot_x, deg_to_rad(-90), 0)
camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0))
rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0))
func _process(delta):
var current_tester = testers.get_child(tester_index)
# This code assumes CameraHolder's X and Y coordinates are already correct.
var current_position = camera_holder.global_transform.origin.z
var target_position = current_tester.global_transform.origin.z
camera_holder.global_transform.origin.z = lerpf(current_position, target_position, 3 * delta)
camera.position.z = lerpf(camera.position.z, zoom, 10 * delta)
func _on_previous_pressed():
tester_index = max(0, tester_index - 1)
update_gui()
func _on_next_pressed():
tester_index = min(tester_index + 1, testers.get_child_count() - 1)
update_gui()
func update_gui():
$TestName.text = str(testers.get_child(tester_index).name).capitalize()
$Previous.disabled = tester_index == 0
$Next.disabled = tester_index == testers.get_child_count() - 1
func _on_decal_filter_mode_item_selected(index):
# Indices in the OptionButton match RenderingServer decal filtering constants.
RenderingServer.decals_set_filter(index)