godot-demo-projects/2d/sprite_shaders/shaders/dropshadow.shader

25 lines
758 B
Plaintext
Raw Normal View History

shader_type canvas_item;
render_mode blend_mix;
uniform float radius = 5.0;
2020-02-03 09:53:07 +01:00
uniform vec4 modulate: hint_color;
void fragment() {
vec2 ps = TEXTURE_PIXEL_SIZE;
vec4 shadow = texture(TEXTURE, UV + vec2(-radius, -radius) * ps);
shadow += texture(TEXTURE, UV + vec2(-radius, 0.0) * ps);
shadow += texture(TEXTURE, UV + vec2(-radius, radius) * ps);
shadow += texture(TEXTURE, UV + vec2(0.0, -radius) * ps);
shadow += texture(TEXTURE, UV + vec2(0.0, radius) * ps);
shadow += texture(TEXTURE, UV + vec2(radius, -radius) * ps);
shadow += texture(TEXTURE, UV + vec2(radius, 0.0) * ps);
shadow += texture(TEXTURE, UV + vec2(radius, radius) * ps);
shadow /= 8.0;
shadow *= modulate;
vec4 col = texture(TEXTURE, UV);
COLOR = mix(shadow, col, col.a);
}