godot-demo-projects/2d/hexamap/troll.gd

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extends KinematicBody2D
# This is a simple collision demo showing how
# the kinematic controller works.
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# move() will allow to move the node, and will
# always move it to a non-colliding spot,
# as long as it starts from a non-colliding spot too.
# Member variables
const MOTION_SPEED = 160 # Pixels/second
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func _fixed_process(delta):
var motion = Vector2()
if (Input.is_action_pressed("move_up")):
motion += Vector2(0, -1)
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if (Input.is_action_pressed("move_bottom")):
motion += Vector2(0, 1)
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if (Input.is_action_pressed("move_left")):
motion += Vector2(-1, 0)
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if (Input.is_action_pressed("move_right")):
motion += Vector2(1, 0)
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motion = motion.normalized()*MOTION_SPEED*delta
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motion = move(motion)
# Make character slide nicely through the world
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var slide_attempts = 4
while(is_colliding() and slide_attempts > 0):
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motion = get_collision_normal().slide(motion)
motion = move(motion)
slide_attempts -= 1
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func _ready():
set_fixed_process(true)