godot-demo-projects/gui/msdf_font/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Multi-channel Signed Distance Field Font Demo"
config/description="This is a demo of Signed Distance Field fonts in Godot.
The technique used allows the text to remain clear under arbitrary zooms and rotations.
The multi-channel part refers to the font texture being generated in a way that allows
for higher precision when rendering the font. This allows MSDF fonts to be more readable
at small font sizes compared to single-channel signed distance field fonts."
run/main_scene="res://sdf_font_demo.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[input]
toggle_msdf_font={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="mobile"
environment/defaults/default_clear_color=Color(0.180392, 0.117647, 0.152941, 1)