godot-demo-projects/networking/simple_multiplayer/project.godot

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[application]
main_scene = "res://lobby.tscn"
name = "Multiplayer Bomber"
[autoload]
gamestate = "*res://gamestate.gd"
[image_loader]
filter = false
gen_mipmaps = false
[input]
move_down = [ InputEvent(KEY,16777234) ]
move_left = [ InputEvent(KEY,16777231) ]
move_right = [ InputEvent(KEY,16777233) ]
move_up = [ InputEvent(KEY,16777232) ]
set_bomb = [ InputEvent(KEY,32) ]