2020-09-29 21:25:01 +02:00
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<PropertyGroup>
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<ProjectGuid>{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>PongwithC</RootNamespace>
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<AssemblyName>Pong with C#</AssemblyName>
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<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
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<TargetFramework>net472</TargetFramework>
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<!--The following properties were overriden during migration to prevent errors.
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Enabling them may require other manual changes to the project and its files.-->
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Deterministic>false</Deterministic>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Logic\Ball.cs" />
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<Compile Include="Logic\CeilingFloor.cs" />
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<Compile Include="Logic\Paddle.cs" />
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<Compile Include="Logic\Wall.cs" />
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</ItemGroup>
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<ItemGroup />
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2017-10-30 19:42:27 +01:00
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</Project>
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