godot-demo-projects/mono/pong/Pong with C#.csproj

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2020-09-29 21:25:01 +02:00
<Project Sdk="Godot.NET.Sdk/3.2.3">
<PropertyGroup>
<ProjectGuid>{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>PongwithC</RootNamespace>
<AssemblyName>Pong with C#</AssemblyName>
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
<TargetFramework>net472</TargetFramework>
<!--The following properties were overriden during migration to prevent errors.
Enabling them may require other manual changes to the project and its files.-->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Deterministic>false</Deterministic>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Logic\Ball.cs" />
<Compile Include="Logic\CeilingFloor.cs" />
<Compile Include="Logic\Paddle.cs" />
<Compile Include="Logic\Wall.cs" />
</ItemGroup>
<ItemGroup />
</Project>