godot-demo-projects/2d/dodge_the_creeps/Main.gd

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extends Node
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export(PackedScene) var _mob_scene
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var score
func _ready():
randomize()
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func game_over():
$ScoreTimer.stop()
$MobTimer.stop()
$HUD.show_game_over()
$Music.stop()
$DeathSound.play()
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func new_game():
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get_tree().call_group("mobs", "queue_free")
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score = 0
$Player.start($StartPosition.position)
$StartTimer.start()
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$HUD.update_score(score)
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$HUD.show_message("Get Ready")
$Music.play()
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func _on_MobTimer_timeout():
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# Choose a random location on Path2D.
var mob_spawn_location = get_node("MobPath/MobSpawnLocation");
mob_spawn_location.offset = randi()
# Create a Mob instance and add it to the scene.
var mob_instance = _mob_scene.instance()
add_child(mob_instance)
# Set the mob's direction perpendicular to the path direction.
var direction = mob_spawn_location.rotation + TAU / 4
# Set the mob's position to a random location.
mob_instance.position = mob_spawn_location.position
# Add some randomness to the direction.
direction += rand_range(-TAU / 8, TAU / 8)
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mob_instance.rotation = direction
# Choose the velocity.
mob_instance.linear_velocity = Vector2(rand_range(mob_instance.min_speed, mob_instance.max_speed), 0).rotated(direction)
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func _on_ScoreTimer_timeout():
score += 1
$HUD.update_score(score)
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func _on_StartTimer_timeout():
$MobTimer.start()
$ScoreTimer.start()