godot-demo-projects/2d/hdr/beach_cave.gd

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GDScript3
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2017-06-25 13:00:20 +02:00
extends Node2D
# Member variables
const CAVE_LIMIT = 1000
func _input(event):
if (event is InputEventMouseMotion and event.button_mask&1):
var rel_x = event.relative.x
var cavepos = get_node("cave").position
cavepos.x += rel_x
if (cavepos.x < -CAVE_LIMIT):
cavepos.x = -CAVE_LIMIT
elif (cavepos.x > 0):
cavepos.x = 0
get_node("cave").position=cavepos