2017-09-30 13:22:16 +02:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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2017-10-29 17:09:09 +01:00
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;
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; Format:
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2017-09-30 13:22:16 +02:00
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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2022-03-28 02:10:13 +02:00
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config_version=5
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2019-03-07 23:36:30 +01:00
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2017-07-05 14:12:01 +02:00
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[application]
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2020-03-08 02:29:42 +01:00
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config/name="Material Testers"
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2020-03-17 01:50:53 +01:00
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config/description="This demo includes many sphere-like objects with complex materials,
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for the purpose of showcasing Godot's rendering capabilities.
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This demo was featured at the beginning of the Godot 3.0 trailer."
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2020-01-31 01:26:53 +01:00
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run/main_scene="res://material_tester.tscn"
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2017-10-29 20:31:56 +01:00
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config/icon="res://icon.png"
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2022-03-28 02:10:13 +02:00
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config/features=PackedStringArray("4.0")
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2017-07-05 14:12:01 +02:00
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2019-07-20 12:36:37 +02:00
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[display]
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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2017-09-30 13:22:16 +02:00
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[gdnative]
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2022-03-26 11:00:50 +01:00
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singletons=[]
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2017-09-30 13:22:16 +02:00
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2017-07-03 17:53:25 +02:00
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[memory]
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multithread/thread_rid_pool_prealloc=60
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[rendering]
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2021-10-30 20:30:47 +02:00
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quality/driver/fallback_to_gles2=true
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2021-02-28 20:21:23 +01:00
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quality/intended_usage/framebuffer_allocation=3
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2021-10-30 20:30:47 +02:00
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vram_compression/import_etc=true
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2021-03-03 06:06:27 +01:00
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vram_compression/import_etc2=false
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2021-10-30 20:30:47 +02:00
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quality/shadow_atlas/size=1024
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quality/shadow_atlas/size.mobile=512
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quality/shadows/filter_mode=2
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quality/filters/anisotropic_filter_level=16
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2018-03-19 17:01:38 +01:00
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quality/filters/msaa=2
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2021-02-28 20:21:23 +01:00
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quality/filters/msaa.mobile=0
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quality/filters/anisotropic_filter_level.mobile=4
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