godot-demo-projects/2d/navigation/character.gd

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extends CharacterBody2D
var movement_speed := 200.0
@onready var navigation_agent: NavigationAgent2D = $NavigationAgent2D
func _ready() -> void:
# These values need to be adjusted for the actor's speed
# and the navigation layout.
navigation_agent.path_desired_distance = 2.0
navigation_agent.target_desired_distance = 2.0
navigation_agent.debug_enabled = true
# The "click" event is a custom input action defined in
# Project > Project Settings > Input Map tab.
func _unhandled_input(event: InputEvent) -> void:
if not event.is_action_pressed("click"):
return
set_movement_target(get_global_mouse_position())
func set_movement_target(movement_target: Vector2) -> void:
navigation_agent.target_position = movement_target
func _physics_process(_delta: float) -> void:
if navigation_agent.is_navigation_finished():
return
var current_agent_position: Vector2 = global_position
var next_path_position: Vector2 = navigation_agent.get_next_path_position()
velocity = current_agent_position.direction_to(next_path_position) * movement_speed
move_and_slide()