Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Thomas De Schampheleire fd10b42ab8 dependencies: build a host-tar if no suitable tar can be found
Some toolchains, like the one built with buildroot itself, use hardlinks (for
example to link between the c++ and g++ binary). Unpacking such a toolchain
with the --strip-components options does not work correctly if the system tar
is too old (<1.17). Even recent releases of RedHat/CentOS still ship with
tar 1.15.

This patch checks for a suitable tar version (tar 1.17+) on the host system,
and adds host-tar to the host dependencies if none can be found.

host-tar is download and extracted as cpio.gz instead of tar.gz, to prevent
chicken-egg problem.

Signed-off-by: Thomas De Schampheleire <thomas.de.schampheleire@gmail.com>
v4 Acked-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
2012-02-09 22:59:21 +01:00
board
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configs
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package dependencies: build a host-tar if no suitable tar can be found 2012-02-09 22:59:21 +01:00
support dependencies: build a host-tar if no suitable tar can be found 2012-02-09 22:59:21 +01:00
target udev: bump to 181 and other fixes 2012-02-08 21:56:47 +01:00
toolchain dependencies: move from toolchain/ to support/ 2012-02-09 21:45:59 +01:00
.defconfig
.gitignore
CHANGES
COPYING
Config.in
Makefile Makefile: fix old make check thinko 2012-02-09 22:59:20 +01:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

Offline build:
==============

In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source

before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.

Building out-of-tree:
=====================

Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:

$ make O=/tmp/build

And all the output files (including .config) will be located under /tmp/build.

More finegrained configuration:
===============================

You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config

And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config

To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine

Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org