Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Mike Frysinger fbd8ef5267 if target arch installs into a lib64 dir, make sure we move the stuff to plain old lib 2005-09-22 03:06:33 +00:00
docs update docs and fix wrong paths as pointed out by acutetech in #268 2005-09-08 00:33:11 +00:00
package version bump 2005-09-22 02:39:01 +00:00
target Add new configuration option. 2005-09-12 22:24:35 +00:00
toolchain if target arch installs into a lib64 dir, make sure we move the stuff to plain old lib 2005-09-22 03:06:33 +00:00
.defconfig Major buildroot facelift, step one. 2004-10-09 01:06:03 +00:00
Config.in add sf mirrors list in help (fix by Bernhard Fischer) and allow people to add custom prefix/suffix to builds 2005-09-18 04:41:57 +00:00
Makefile Allan Clark writes: 2005-09-09 02:49:10 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>