Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Rob Landley f8af1f0ca0 Make the links actually point to the _buildroot_ list... 2006-07-14 20:23:06 +00:00
docs Make the links actually point to the _buildroot_ list... 2006-07-14 20:23:06 +00:00
package yet another fix for yet another cross depmod endianness problem 2006-07-13 17:26:01 +00:00
target - list defaults for BR2_GNU_TARGET_SUFFIX in help text 2006-07-04 11:44:32 +00:00
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Config.in - list defaults for BR2_GNU_TARGET_SUFFIX in help text 2006-07-04 11:44:32 +00:00
Makefile Resolves Bug #182 for buildroot. It works nice to pull in default 2006-06-22 02:24:08 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>