Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Bernhard Reutner-Fischer f7de9bf615 - provide a choice to select the compressor to use for the final rootfs.
Closes #1014
2006-11-29 19:16:48 +00:00
docs
package - build a udev for the target rather than for the host. 2006-11-29 18:59:43 +00:00
target - provide a choice to select the compressor to use for the final rootfs. 2006-11-29 19:16:48 +00:00
toolchain - move check for which(1) before it's first use 2006-11-29 10:39:30 +00:00
.defconfig
Config.in - add and use BR2_BZCAT config option. 2006-11-17 15:43:51 +00:00
Makefile - add and use BR2_BZCAT config option. 2006-11-17 15:43:51 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>