Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Bernhard Reutner-Fischer f4d23f7ead - Add default udev.conf and fix a mkdir call.
Thanks to Petr Stetiar.
2006-12-10 13:53:28 +00:00
docs - point to the buildroot ML instead of the uclibc one. 2006-11-05 11:21:34 +00:00
package - Add default udev.conf and fix a mkdir call. 2006-12-10 13:53:28 +00:00
target - cosmetic vi syntax highlighting improvement 2006-12-10 13:42:16 +00:00
toolchain - revert r16800. 2006-12-10 13:24:03 +00:00
.defconfig
Config.in
Makefile - andersee, what was that good for? It just slows down rebuilds as it delves into each sub-file needlessly.. Ripping out. 2006-12-02 19:01:10 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>