Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Fabrice Fontaine f4b4f77e84 docs/manual: fix scancpan path
scancpan is now in utils not in supports/scripts

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-06-15 10:04:45 +02:00
arch
board board/synopsys: synchronize custom inittab with BusyBox' one 2018-06-12 14:56:17 +02:00
boot
configs
docs docs/manual: fix scancpan path 2018-06-15 10:04:45 +02:00
fs fs: ensure hard links in TARGET_DIR are correctly copied for filesystem input 2018-05-27 23:46:29 +02:00
linux linux: bump default to version 4.17.1 2018-06-12 22:21:01 +02:00
package package/cryptodev-linux: add an hash for the license file 2018-06-15 10:02:45 +02:00
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DEVELOPERS DEVELOPERS: drop Stefan Fröberg's entry 2018-06-13 22:51:13 +02:00
Makefile
Makefile.legacy
README

README

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches