Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Bernhard Reutner-Fischer ef3aec0bb0 - forgot to add the cross patch. 2006-12-14 16:03:40 +00:00
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package - forgot to add the cross patch. 2006-12-14 16:03:40 +00:00
target - update the ext2 rootfs compression mechanism to allow for gzip, bzip2, lzma or none 2006-12-14 15:47:50 +00:00
toolchain Ulrich Hecht writes: This patch downloads uClibc-locale-030818.tgz to dl and copies it from 2006-12-14 15:17:39 +00:00
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Makefile - andersee, what was that good for? It just slows down rebuilds as it delves into each sub-file needlessly.. Ripping out. 2006-12-02 19:01:10 +00:00
defconfig rework the default x86 target 2006-12-13 11:53:00 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>