Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Daniel Mack eed7d8737a Add support for custom post-build script
The config help text says it all:

  Specify a script to be run after the build has finished and before
  the BR2 starts packing the files into selected packages.

  This gives users the oportunity to do board-specific cleanups,
  add-ons and the like, so the generated files can be used directly
  without further processing.

  The script is called with the target directory name as first and
  only argument. Make sure the exit code of that script is 0,
  otherwise make will stop after calling it.

Signed-off-by: Daniel Mack <daniel@caiaq.de>
Cc: Sven Neumann <s.neumann@raumfeld.com>
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
2009-07-25 23:15:18 +02:00
docs
package package/gnuconfig: xtensa patch 2009-07-25 21:08:55 +02:00
project project: xtensa specific ARCH handling 2009-07-24 02:19:24 +02:00
scripts
target Add support for custom post-build script 2009-07-25 23:15:18 +02:00
toolchain toolchain/uclibc: xtensa patches 2009-07-25 20:25:34 +02:00
.defconfig
.gitignore
CHANGES CHANGES: add #163 + #473 2009-07-24 07:51:16 +02:00
COPYING
Config.in
Makefile Add support for custom post-build script 2009-07-25 23:15:18 +02:00
TODO TODO: remove outdated stuff 2009-07-24 15:51:51 +02:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Offline build:
==============

In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source

before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.

Building out-of-tree:
=====================

Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:

$ make O=/tmp/build

And all the output files will be located under /tmp/build.

More finegrained configuration:
===============================

You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config

And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config

To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine

Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux26-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org