Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Will Newton dfa93b47f7 cairo: Bump version to 1.10.2
Update the DirectFB patch as it no longer applied cleanly.

[Peter: drop redundant AUTORECONF = NO line]
Signed-off-by: Will Newton <will.newton@imgtec.com>
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
2012-02-02 14:58:33 +01:00
board
boot boot: only show vendor-specific bootloaders for applicable arm variant 2012-02-01 23:46:48 +01:00
configs configs: at91sam926* use latest u-boot and mainline linux 2012-02-01 23:46:48 +01:00
docs doc: document <foo>_DEVICES / _PERMISSIONS 2012-02-01 23:06:13 +01:00
fs Add support for package-declared devices 2012-02-01 22:55:49 +01:00
linux linux: use the depmod built in HOST_DIR 2012-01-31 23:23:11 +01:00
package cairo: Bump version to 1.10.2 2012-02-02 14:58:33 +01:00
support
target Migrate Xenomai to the new infrastructure 2012-02-01 23:05:18 +01:00
toolchain uClibc: tweak 0.9.33 / snapshot configs 2012-02-02 10:06:44 +01:00
.defconfig
.gitignore
CHANGES
COPYING
Config.in
Makefile

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

Offline build:
==============

In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source

before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.

Building out-of-tree:
=====================

Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:

$ make O=/tmp/build

And all the output files (including .config) will be located under /tmp/build.

More finegrained configuration:
===============================

You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config

And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config

To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine

Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org