Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Go to file
Eric Andersen d93b209d35 Fixup device table location 2005-03-09 17:30:20 +00:00
docs
package patch from pgrayson: 2005-03-09 17:27:14 +00:00
target Fixup device table location 2005-03-09 17:30:20 +00:00
toolchain Be extra careful about where the uClibc config file comes from 2005-03-09 08:36:49 +00:00
.defconfig
Config.in
Makefile

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>