Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Frederik Pasch d3d67f7fb5 qt: only build gui module if enabled
Closes #2905

Signed-off-by: Frederik Pasch <fpasch@googlemail.com>
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
2010-12-08 23:09:24 +01:00
boot boot/syslinux: allow build on x86_64 2010-11-29 21:47:48 +01:00
configs
docs ccache: rework ccache management 2010-12-08 17:51:49 +01:00
fs fs: add extra deps to ROOTFS_*_DEPENDENCIES variables 2010-11-19 15:05:20 +01:00
linux linux: drop LDFLAGS override 2010-12-07 23:01:35 +01:00
package qt: only build gui module if enabled 2010-12-08 23:09:24 +01:00
scripts
target toolchain targets: fix up c3 and winchip i386 variants, add c3-2 2010-11-29 20:11:33 +01:00
toolchain ccache: rework ccache management 2010-12-08 17:51:49 +01:00
.defconfig
.gitignore .gitignore: ignore more patch related files 2010-11-18 12:07:23 +01:00
CHANGES qt: only build gui module if enabled 2010-12-08 23:09:24 +01:00
COPYING
Config.in ccache: rework ccache management 2010-12-08 17:51:49 +01:00
Makefile ccache: rework ccache management 2010-12-08 17:51:49 +01:00
TODO

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Offline build:
==============

In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source

before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.

Building out-of-tree:
=====================

Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:

$ make O=/tmp/build

And all the output files (including .config) will be located under /tmp/build.

More finegrained configuration:
===============================

You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config

And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config

To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine

Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux26-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org