Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Thomas Petazzoni d04ea6e4e8 arch: add BR2_READELF_ARCH_NAME hidden config option
This config option corresponds to the string returned by readelf for
the "Machine" field of the ELF header. It will be used to check if the
architecture of binaries built by Buildroot match the target
architecture.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-03-20 22:22:17 +01:00
arch arch: add BR2_READELF_ARCH_NAME hidden config option 2017-03-20 22:22:17 +01:00
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configs configs/qemu: update xtensa linux to 4.9.16 2017-03-20 22:00:06 +01:00
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README

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches