Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Go to file
Eric Andersen c8144b92b4 This patch updates the e2fsprogs package to build the 1.37 version of
e2fsprogs. This version of e2fsprogs adds additional features and increases
preformance. I've also change the configuration to build all of e2fsprogs
dynamicly linked. This reduces the size of the individual binaries
considerably.

http://bugs.uclibc.org/view.php?id=258
2005-05-16 17:38:29 +00:00
docs
package This patch updates the e2fsprogs package to build the 1.37 version of 2005-05-16 17:38:29 +00:00
target Teach cramfs to handle byteswapping sanely. I want to specify 2005-05-06 00:17:04 +00:00
toolchain use the linux-gnu* -> linux-* change from upstream mainline 2005-05-12 11:35:00 +00:00
.defconfig Major buildroot facelift, step one. 2004-10-09 01:06:03 +00:00
Config.in
Makefile

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>