Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Eric Andersen bee40029c1 oops, typo 2006-12-13 12:34:22 +00:00
docs - point to the buildroot ML instead of the uclibc one. 2006-11-05 11:21:34 +00:00
package update paths 2006-12-13 11:01:54 +00:00
target make this target current 2006-12-13 12:18:08 +00:00
toolchain oops, typo 2006-12-13 12:34:22 +00:00
.defconfig
Config.in - add and use BR2_BZCAT config option. 2006-11-17 15:43:51 +00:00
Makefile - andersee, what was that good for? It just slows down rebuilds as it delves into each sub-file needlessly.. Ripping out. 2006-12-02 19:01:10 +00:00
defconfig rework the default x86 target 2006-12-13 11:53:00 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>