Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Bernd Kuhls baafc06a2b package/kodi: add hash
I forgot to add the hash file in the 15.2 bump:
http://article.gmane.org/gmane.comp.lib.uclibc.buildroot/130039

Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2015-10-25 22:09:36 +01:00
arch
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boot uboot: bump version to 2015.10 2015-10-25 21:50:41 +01:00
configs configs/riotboard: bump u-boot to version 2015.10 2015-10-25 11:07:12 +01:00
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package package/kodi: add hash 2015-10-25 22:09:36 +01:00
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CHANGES Update for 2015.08 2015-08-31 23:06:58 +02:00
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README

README

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.