Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Mike Frysinger b5ad3a7944 Patrick Doyle writes:
target/device/Soekris/net4521/linux.mk is missing an endif for 
the first if statement

target/device/Soekris/Makefile.in needs to set TARGETS before 
including linux.mk since the file checks the TARGETS variables
2005-07-11 21:53:23 +00:00
docs
package prevent whining about conflicting targets 2005-06-24 09:39:45 +00:00
target Patrick Doyle writes: 2005-07-11 21:53:23 +00:00
toolchain revert earlier change since it doesnt work with last uClibc release :/ 2005-07-11 21:49:45 +00:00
.defconfig
Config.in
Makefile

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>