Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Bernhard Reutner-Fischer b37b7abf77 - make microwindows do something. Closes #527
Not that it would compile or anything, but at least it's different than before..
2006-11-22 23:03:57 +00:00
docs - point to the buildroot ML instead of the uclibc one. 2006-11-05 11:21:34 +00:00
package - make microwindows do something. Closes #527 2006-11-22 23:03:57 +00:00
target 2006-11-22 21:24:58 +00:00
toolchain - bump version 2006-11-22 21:02:21 +00:00
.defconfig Major buildroot facelift, step one. 2004-10-09 01:06:03 +00:00
Config.in - add and use BR2_BZCAT config option. 2006-11-17 15:43:51 +00:00
Makefile - add and use BR2_BZCAT config option. 2006-11-17 15:43:51 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>