Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Bernhard Reutner-Fischer 9ecac1185e - rediff against current trunk.
Now compiles again if locale is turned off..
2006-09-28 10:35:12 +00:00
docs Sigh. 2006-07-16 22:14:03 +00:00
package Network block device package (client only) 2006-09-28 10:19:43 +00:00
target GRUB package is called BR2_TARGET_GRUB 2006-09-25 12:35:27 +00:00
toolchain - rediff against current trunk. 2006-09-28 10:35:12 +00:00
.defconfig Major buildroot facelift, step one. 2004-10-09 01:06:03 +00:00
Config.in Add an sh64 target to buildroot. 2006-08-28 06:52:43 +00:00
Makefile configuring uClibc depends on first having kernel headers in place 2006-07-18 23:43:58 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>