Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Ludovic Desroches 8c28677ea1 board/atmel: provide u-boot env for at91sam9x5ek_mmc
Default bootargs have changed in U-Boot for this board. Build U-Boot
environment and add it to the SD card image to update bootargs.

Signed-off-by: Ludovic Desroches <ludovic.desroches@microchip.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-06-21 21:23:55 +02:00
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configs board/atmel: provide u-boot env for at91sam9x5ek_mmc 2017-06-21 21:23:55 +02:00
docs docs/manual: drop mention of removed external toolchains 2017-06-20 22:12:54 +02:00
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README

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches