Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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"Steven J. Hill" 8a5d57bbb2 Add support for soon to be released binutils-2.16 as well as
GCC-4.1.0. These tool versions are needed so that NPTL support
can be added into uClibc. Backporting NPTL from GCC-4.1.0 into
GCC-4.0 may be possible, but not recommended.
2005-04-28 03:53:52 +00:00
docs fix grammar 2005-03-08 17:29:28 +00:00
package Slash missing. 2005-04-27 21:00:48 +00:00
target Do not include an empty resolv.conf 2005-04-21 20:05:12 +00:00
toolchain Add support for soon to be released binutils-2.16 as well as 2005-04-28 03:53:52 +00:00
.defconfig
Config.in Small wording change 2005-02-07 22:31:56 +00:00
Makefile Make defconfig work properly 2005-04-27 08:09:58 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>