Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Go to file
Mike Frysinger 876cbada9e default ldconfig to non-static 2005-01-27 07:09:31 +00:00
docs Thomas Petazzoni writes: 2004-12-28 19:15:20 +00:00
package ver bump 2005-01-27 07:09:14 +00:00
target Patch from gtj: http://bugs.uclibc.org/view.php?id=40 2005-01-23 11:16:11 +00:00
toolchain default ldconfig to non-static 2005-01-27 07:09:31 +00:00
.cvsignore
.defconfig
Config.in Patch from scott: http://bugs.uclibc.org/view.php?id=42 2005-01-23 11:20:30 +00:00
Makefile

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select which packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiney new root filesystem.  Depending on which sortof
    root filesystem you selecter, you may want to loop mount it,
    chroot into it, loop mount it and then nfs mount that on your
    target device, burn it to flash, or whatever is appropriate
    for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>