Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Thomas Petazzoni 7ba5e38629 avahi: add dependency on host-intltool
Without intltool, configuration fails with:

checking for intltool >= 0.35.0... ./configure: line 28714: intltool-update: command not found
 found

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2010-02-25 14:56:39 +01:00
configs at91sam9260pf_defconfig: use standard download dir location 2010-02-18 11:57:37 +01:00
docs buildroot: we're in 2010 now 2010-02-24 09:42:30 +01:00
package avahi: add dependency on host-intltool 2010-02-25 14:56:39 +01:00
scripts get_linux_config.sh: sets THIS_MINOR to 0 if not valid. 2010-02-17 11:18:17 +01:00
target bump linux kernel versions 2010-02-24 21:46:35 +01:00
toolchain kernel-headers: bump 2.6.32.x version 2010-02-24 20:22:25 +01:00
.defconfig
.gitignore .gitignore: Update to the new directory hierachy 2009-09-23 09:16:07 +02:00
CHANGES CHANGES: add ipsec-tools/libgtk2/madplay/netsnmp/pango/sylpheed/openmotif/xpdf 2010-02-24 22:59:32 +01:00
COPYING
Config.in Update for 2010.02-rc2 2010-02-23 23:28:46 +01:00
Makefile buildroot: we're in 2010 now 2010-02-24 09:42:30 +01:00
TODO

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Offline build:
==============

In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source

before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.

Building out-of-tree:
=====================

Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:

$ make O=/tmp/build

And all the output files will be located under /tmp/build.

More finegrained configuration:
===============================

You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config

And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config

To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine

Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux26-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org