Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Eric Andersen 768304767b akvadrako writes:
The term gdb-client is deceptive - although it parallels the gdb-server name,
it is actually a full fledged gdb version. I want to use it to debug uClibc
core files on my host system. Although I haven't got that to work yet, I wasted
time figuring out how to do build gdb for the host not realizing it already had
a target. With this documentation change, things would have been a lot clearer
to me.
2006-04-06 18:08:44 +00:00
docs This page was missing a line that uClibc and BusyBox download pages both 2006-02-17 20:16:29 +00:00
package will_newton writes: thttpd install fails 2006-04-06 17:47:53 +00:00
target update to linux 2.4.16 and current uClibc. 2006-03-25 19:09:09 +00:00
toolchain akvadrako writes: 2006-04-06 18:08:44 +00:00
.defconfig
Config.in
Makefile

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>