Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Carlos Santos 6568b93929 package/shairport-sync: fix init script (stop)
shairport-sync creates its pidfile at /var/run/shairport-sync/, so pass
that path to start-stop-daemon in the stop operation.

Also pass the executable path, allowing start-stop-daemon to check if
the PID matches the shairport-sync process, preventing killing some
other inocent daemon.

Fixes:
  https://bugs.busybox.net/show_bug.cgi?id=11566

Reported-by: Bin Zhang <yangtze31@gmail.com>
Signed-off-by: Carlos Santos <casantos@datacom.com.br>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-12-21 14:55:17 +01:00
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configs configs/csky_gx6605s: bump gcc to 6.3.0, kernel to 4.9.56 2018-12-16 21:24:44 +01:00
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package package/shairport-sync: fix init script (stop) 2018-12-21 14:55:17 +01:00
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README

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches