Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Gustavo Zacarias 603293f5ff toolchain-external: fix bug #5054
The external toolchain logic checks (and finds) the proper ARCH_LIB_DIR
and forcibly copies it to */lib even if it's in */lib64
This is all well until the check is done for create_lib64_symlinks which
only verifies if ARCH_SYSROOT_DIR/lib64 is a symlink, which in some
toolchain it's a real directory (like sourcery x86_64 2012.09) and thus
doesn't make the symlink in the target.

Fix this by also checking for a real directory.

Easily reproducible by running "make qemu_x86_64_defconfig", switching
to an external toolchain before build, building and then trying to run
the resulting image.

Closes bug #5054

Signed-off-by: Gustavo Zacarias <gustavo@zacarias.com.ar>
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
2013-05-11 21:52:22 +02:00
arch
board
boot uboot: add custom version option 2013-05-07 09:26:04 +02:00
configs
docs Update for 2013.05-rc1 2013-05-08 15:51:45 +02:00
fs packages: add ability for packages to create users 2013-04-25 22:56:42 +02:00
linux linux: bump 3.9.x stable version 2013-05-08 12:47:46 +02:00
package
support
system system: remove trailing tabs in Config.in file 2013-04-29 22:56:57 +02:00
toolchain toolchain-external: fix bug #5054 2013-05-11 21:52:22 +02:00
.defconfig
.gitignore
CHANGES
COPYING
Config.in
Config.in.legacy
Makefile
Makefile.legacy

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

Offline build:
==============

In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source

before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.

Building out-of-tree:
=====================

Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:

$ make O=/tmp/build

And all the output files (including .config) will be located under /tmp/build.

More finegrained configuration:
===============================

You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config

And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config

To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine

Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org