Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Peter Korsgaard 551cb63007 Update for 2020.11.2
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2021-01-31 21:34:30 +01:00
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linux {linux, linux-headers}: bump 4.19.x / 5.{4, 10}.x series 2021-01-30 16:35:46 +01:00
package package/socat: security bump to version 1.7.4.1 2021-01-30 16:38:19 +01:00
support Update for 2020.11.2 2021-01-31 21:34:30 +01:00
system
toolchain
utils utils: fix flake8 warning 2021-01-28 17:43:56 +01:00
.defconfig arch: remove support for sh64 2016-09-08 22:15:15 +02:00
.flake8
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CHANGES Update for 2020.11.2 2021-01-31 21:34:30 +01:00
COPYING
Config.in
Config.in.legacy package/libupnp18: drop package 2021-01-28 20:24:04 +01:00
DEVELOPERS package/libupnp18: drop package 2021-01-28 20:24:04 +01:00
Makefile Update for 2020.11.2 2021-01-31 21:34:30 +01:00
Makefile.legacy
README

README

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches