Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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David Anders 4c67c2a6f5 changed the installation prefixes for target 2006-05-24 14:41:30 +00:00
docs remove reference to "releases" 2006-04-17 02:50:23 +00:00
package changed the installation prefixes for target 2006-05-24 14:41:30 +00:00
target Alessio Massaro writes: The syntax $VAR_NAME is used in several places. The correct syntax is actually $(VAR_NAME) 2006-04-21 01:23:35 +00:00
toolchain Add some finer grained dependancy checking. Check that 2006-05-02 21:35:55 +00:00
.defconfig
Config.in
Makefile

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>