Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Paul Mundt 48eb656e15 Add support for sh2a and sh4a big endian (ie, targets that reflect
hardware that actually exists -- never something to deter gcc folk
though). Now ISA tuning has a chance of producing a bootable kernel,
gcc code generation notwithstanding..
2005-11-21 20:14:49 +00:00
docs
package Add support for sh2a and sh4a big endian (ie, targets that reflect 2005-11-21 20:14:49 +00:00
target dropbear config has been renamed 2005-11-15 05:56:01 +00:00
toolchain binutils needs a CONFIG_UPDATE too, noted by Mike Frysinger. 2005-11-21 19:51:12 +00:00
.defconfig
Config.in let people control location of download dir 2005-10-01 00:35:24 +00:00
Makefile Allan Clark writes: 2005-09-09 02:49:10 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>