Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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"Steven J. Hill" 42f7febfb8 Patch from 2.6.12-rc3 Linux/MIPS tree to add in NPTL changes for MIPS. Hopefully 2.6.12 will release soon so we can get the updates. 2005-05-05 04:26:07 +00:00
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package fixup libreadline build, per http://bugs.uclibc.org/view.php?id=229 2005-05-04 01:00:23 +00:00
target Initial support for MS7206SE01 sh2a board. 2005-05-03 13:56:36 +00:00
toolchain Patch from 2.6.12-rc3 Linux/MIPS tree to add in NPTL changes for MIPS. Hopefully 2.6.12 will release soon so we can get the updates. 2005-05-05 04:26:07 +00:00
.defconfig
Config.in Initial support for MS7206SE01 sh2a board. 2005-05-03 13:56:36 +00:00
Makefile Make defconfig work properly 2005-04-27 08:09:58 +00:00

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>