Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Mike Frysinger 32fa323b89 mach writes in bug 685:
The last revision of gcc-3.4.4 patch file 100-uclibc-conf.patch builds file unwind-dw2-fde-glibc.c into libgcc (at least on mipsel-linux-uclibc and arm-linux-uclibc, but it should be the same on most architectures).

this is due to the simplification of the uclibc patch ... simplified a little too much :)
2006-02-10 05:23:32 +00:00
docs
package
target
toolchain mach writes in bug 685: 2006-02-10 05:23:32 +00:00
.defconfig
Config.in
Makefile

docs/README

To build and use the buildroot stuff, do the following:

1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem.  Depending on which sortof
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

 -Erik

Please feed suggestions, bug reports, insults, and bribes back to:
	Erik Andersen <andersen@codepoet.org>