Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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Giulio Benetti 32241123a5 at: add sha256 for legal-info files
Copyright and COPYING file sha256 are missing.

Add them calculating locally.

Signed-off-by: Giulio Benetti <giulio.benetti@micronovasrl.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2018-09-23 23:24:25 +02:00
arch arch: allow GCC target options to be optionally overwritten 2018-09-23 22:17:57 +02:00
board
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linux linux: add hash file 2018-09-23 21:20:10 +02:00
package at: add sha256 for legal-info files 2018-09-23 23:24:25 +02:00
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toolchain arch: allow GCC target options to be optionally overwritten 2018-09-23 22:17:57 +02:00
utils utils/check-package: detect the use of ${} in .mk files 2018-09-21 00:05:55 +02:00
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Makefile arch: allow GCC target options to be optionally overwritten 2018-09-23 22:17:57 +02:00
Makefile.legacy
README

README

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches